Module |
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Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
Include |
#include "ChaosVehicleMovementComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleAerofoilConfig
Name | Description | ||
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AerofoilType |
Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled. |
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float |
Area |
Area of aerofoil surface [Meters Squared] - larger value creates more lift but also more drag. |
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BoneName |
Bone name on mesh where aerofoil is centered. |
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float |
Camber |
Camber of wing - leave as zero for a rudder - can be used to trim/level elevator for level flight |
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float |
DragMultiplier |
Cheat to control amount of drag independently from lift, a value of zero will offer no drag |
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float |
LiftMultiplier |
Cheat to control amount of lift independently from lift |
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float |
MaxControlAngle |
The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface. |
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Offset |
Additional offset to give the aerofoil. |
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float |
StallAngle |
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UpAxis |
Up Axis of aerofoil. |
Name | Description | ||
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const Chaos:... |
GetPhysicsAerofoilConfig ( |
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InitDefaults() |