FVehicleAerofoilConfig

Windows
MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h

Include

#include "ChaosVehicleMovementComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleAerofoilConfig

Variables

Name Description

Public variable UProperty Category, EditAnywhere

EVehicleAerofoi...

 

AerofoilType

Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.

Public variable UProperty Category, EditAnywhere

float

 

Area

Area of aerofoil surface [Meters Squared] - larger value creates more lift but also more drag.

Public variable UProperty Category, EditAnywhere

FName

 

BoneName

Bone name on mesh where aerofoil is centered.

Public variable UProperty Category, EditAnywhere

float

 

Camber

Camber of wing - leave as zero for a rudder - can be used to trim/level elevator for level flight

Public variable UProperty Category, EditAnywhere

float

 

DragMultiplier

Cheat to control amount of drag independently from lift, a value of zero will offer no drag

Public variable UProperty Category, EditAnywhere

float

 

LiftMultiplier

Cheat to control amount of lift independently from lift

Public variable UProperty Category, EditAnywhere

float

 

MaxControlAngle

The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface.

Public variable UProperty Category, EditAnywhere

FVector

 

Offset

Additional offset to give the aerofoil.

Public variable UProperty Category, EditAnywhere

float

 

StallAngle

Public variable UProperty Category, EditAnywhere

FVector

 

UpAxis

Up Axis of aerofoil.

Functions

Name Description

Public function

const Chaos:...

 

GetPhysicsAerofoilConfig

(
    const UChaosVehicleMovementComponen...
)

Public function

void

 

InitDefaults()

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