Module |
|
Header |
/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegion.h |
Include |
#include "ColorCorrectRegion.h" |
Source |
/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Private/ColorCorrectRegion.cpp |
void Cleanup()
We have to manage the lifetime of the region ourselves, because EndPlay is not guaranteed to be called and BeginDestroy could be called from GC when it is too late.