GamepadInputOverrides

Override the input state for each input method

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="CommonInput",
          Meta=(GetOptions="CommonInput.CommonInputBaseControllerData.GetRegisteredGamepads"))
TMap< FName, FCommonInputTypeInfo > GamepadInputOverrides

Remarks

Override the input state for each input method

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