UCommonBoundActionBar

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/Input/CommonBoundActionBar.h

Include

#include "Input/CommonBoundActionBar.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UCommonBoundActionBar : public UDynamicEntryBoxBase

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

SetDisplayOwningPlayerActionsOnly

(
    bool bShouldOnlyDisplayOwningPlayer...
)

Overridden from UWidget

Name Description

Protected function Virtual

void

 

OnWidgetRebuilt()

Function called after the underlying SWidget is constructed.

Protected function Virtual

void

 

SynchronizeProperties()

Applies all properties to the native widget if possible.

Protected function Virtual Const

void

 

ValidateCompiledDefaults

(
    IWidgetCompilerLog& CompileLog
)

Called at the end of Widget Blueprint compilation.

Overridden from UVisual

Name Description

Protected function Virtual

void

 

ReleaseSlateResources

(
    bool bReleaseChildren
)

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