UCommonBoundActionButton

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/Input/CommonBoundActionButton.h

Include

#include "Input/CommonBoundActionButton.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Meta=(DisableNativeTick))
class UCommonBoundActionButton : public UCommonButtonBase

Variables

Name Description

Protected variable UProperty Category, Meta BlueprintReadOnly

UCommonTextBloc...

 

Text_ActionName

Functions

Name Description

Protected function UFunction Category, BlueprintImplementableEvent

void

 

OnUpdateInputAction()

Public function

void

 

SetRepresentedAction

(
    FUIActionBindingHandle InBindingHan...
)

Overridden from UCommonButtonBase

Name Description

Protected function Virtual

void

 

NativeOnClicked()

Protected function Virtual

void

 

NativeOnCurrentTextStyleChanged()

Allows derived classes to take action when the current text style has changed

Protected function Virtual

void

 

UpdateInputActionWidget()

Helper function to update the associated input action widget, if any, based upon the state of the button

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