ACompositingElement::CreateNewInputPass

Create a new input pass into the public list which directly shows in the editor.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h

Include

#include "CompositingElement.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Pass", Meta=(DeterminesOutputType="InputType"))
UCompositingElementInput * CreateNewInputPass
(
    FName PassName,
    TSubclassOf< UCompositingElementInput > InputType
)

Remarks

Create a new input pass into the public list which directly shows in the editor.

Returns

CompositingElementInput The newly created input pass object.

Parameters

Parameter

Description

PassName

The name for the new pass.

InputType

The class type of the created pass.

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