ACompositingElement::CreateNewOutputPass

Create a new Output pass into the public list which directly shows in the editor.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h

Include

#include "CompositingElement.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Pass", Meta=(DeterminesOutputType="OutputType"))
UCompositingElementOutput * CreateNewOutputPass
(
    FName PassName,
    TSubclassOf< UCompositingElementOutput > OutputType
)

Remarks

Create a new Output pass into the public list which directly shows in the editor.

Returns

CompositingElementOutput The newly created output pass object.

Parameters

Parameter

Description

PassName

The name for the new pass.

OutputType

The class type of the created pass.

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