Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include |
#include "CompositingElement.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Pass", Meta=(DeterminesOutputType="OutputType"))
UCompositingElementOutput * CreateNewOutputPass
(
FName PassName,
TSubclassOf< UCompositingElementOutput > OutputType
)
Create a new Output pass into the public list which directly shows in the editor.
CompositingElementOutput The newly created output pass object.
Parameter |
Description |
---|---|
PassName |
The name for the new pass. |
OutputType |
The class type of the created pass. |