Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include |
#include "CompositingElement.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Pass",
Meta=(DeterminesOutputType="TransformType"))
UCompositingElementTransform * CreateNewTransformPass
(
FName PassName,
TSubclassOf< UCompositingElementTransform > TransformType
)
Create a new Transform pass into the public list which directly shows in the editor.
CompositingElementTransform The newly created transform pass object.
Parameter |
Description |
---|---|
PassName |
The name for the new pass. |
TransformType |
The class type of the created pass. |