[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Compositing Pass", BlueprintReadWrite,
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
UMediaOutput * CaptureOutput
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Compositing Pass", BlueprintReadWrite,
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
UMediaOutput * CaptureOutput