[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Compositing Pass",
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
EExrCompressionOptions Compression
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Compositing Pass",
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
EExrCompressionOptions Compression