[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Compositing Pass",
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
FString FilenameFormat
The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {frame} - The current frame number