Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposureUVMap.h |
Include |
#include "ComposureUVMap.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FComposureUVMapSettings
Name | Description | ||
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uint32: 1 |
bUseDisplacementBlueAndAlphaChannels |
Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. |
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DisplacementDecodeParameters |
Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. |
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UTexture * |
DisplacementTexture |
Displacement texture to use. |
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PostUVDisplacementMatrix |
UV Matrix to apply after displacing UV using DisplacementTexture. |
|
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PreUVDisplacementMatrix |
UV Matrix to apply before sampling DisplacementTexture. |
Name | Description | |
---|---|---|
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FComposureUVMapSettings() |
Name | Description | ||
---|---|---|---|
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InvertEncodingParameters ( |
Converts displacement encoding parameters to decoding parameters. |
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SetMaterialParameters ( |
Sets parameters of a material that uses MF_UVMap_SampleLocation material function. |