FComposureUVMapSettings

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposureUVMap.h

Include

#include "ComposureUVMap.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FComposureUVMapSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint32: 1

 

bUseDisplacementBlueAndAlphaChannels

Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

DisplacementDecodeParameters

Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTexture *

 

DisplacementTexture

Displacement texture to use.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FMatrix

 

PostUVDisplacementMatrix

UV Matrix to apply after displacing UV using DisplacementTexture.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FMatrix

 

PreUVDisplacementMatrix

UV Matrix to apply before sampling DisplacementTexture.

Constructors

Name Description

Public function

FComposureUVMapSettings()

Functions

Name Description

Public function Static

FVector2D

 

InvertEncodingParameters

(
    FVector2D EncodingParameters
)

Converts displacement encoding parameters to decoding parameters.

Public function Const

void

 

SetMaterialParameters

(
    UMaterialInstanceDynamic* MID
)

Sets parameters of a material that uses MF_UVMap_SampleLocation material function.

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