Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include |
#include "ComposureBlueprintLibrary.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Manager",
Meta=(DeterminesOutputType="ClassType"))
static ACompositingElement * CreateComposureElement
(
const FName ElementName,
TSubclassOf< ACompositingElement > ClassType,
AActor * LevelContext
)
Create a new Composure in the level without any parenting relationship.
CompositingElement The created composure element.
Parameter |
Description |
---|---|
ElementName |
The name for the newly created composure element |
ClassType |
The type for the new composure element |
LevelContext |
The level context of current level. Default value is nullptr. |