UComposureBlueprintLibrary::GetRedGreenUVFactorsFromChromaticAberration
Returns the red and green channel factors from percentage of chromatic aberration.
Module
|
Composure
|
Header
|
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h
|
Include
|
#include "ComposureBlueprintLibrary.h"
|
Source
|
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure")
static void GetRedGreenUVFactorsFromChromaticAberration
(
float ChromaticAberrationAmount,
FVector2D & RedGreenUVFactors
)
Returns the red and green channel factors from percentage of chromatic aberration.
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