Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include |
#include "ComposureBlueprintLibrary.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure|Manager")
static bool IsComposureElementDrawing
(
ACompositingElement * CompElement
)
Determines if the specified element is being rendered by the hidden compositing viewport.
True if the game-thread is in the middle of queuing the specified element.
Parameter |
Description |
---|---|
CompElement |
The element actor you're querying for |