UComposureBlueprintLibrary::IsComposureElementDrawing

Determines if the specified element is being rendered by the hidden compositing viewport.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h

Include

#include "ComposureBlueprintLibrary.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure|Manager")
static bool IsComposureElementDrawing
(
    ACompositingElement * CompElement
)

Remarks

Determines if the specified element is being rendered by the hidden compositing viewport.

Returns

True if the game-thread is in the middle of queuing the specified element.

Parameters

Parameter

Description

CompElement

The element actor you're querying for

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