Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include |
#include "ComposureBlueprintLibrary.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Manager")
static void RefreshComposureElementList()
Re-queries the scene for element actors and rebuilds the authoritative list used by the editor.