| UObjectBase
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Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h |
Include |
#include "ComposurePlayerCompositingTarget.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Rendering, Blueprintable, BlueprintType, Meta=(BlueprintSpawnableComponent))
class UComposureCompositingTargetComponent :
public UActorComponent,
public ICompEditorImagePreviewInterface
Component intended to replace UComposurePlayerCompositingTarget - a object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target. Made into a component so we can hook into preview rendering in editor.
Name | Description | |
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UComposureCompositingTargetComponent ( |
Name | Description | ||
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UTexture ... |
GetDisplayTexture() |
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IsPreviewing() |
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SetDisplayTexture ( |
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SetUseImplicitGammaForPreview ( |
Name | Description | ||
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TSharedPtr< ... |
GetCustomEditorPreviewWidget() |
If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). |
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GetEditorPreviewInfo ( |
Supplies the editor with a view specific to this component (think a view from a camera components POV, a render, etc.). |
Name | Description | ||
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UTexture ... |
GetEditorPreviewImage() |
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OnBeginPreview() |
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OnEndPreview() |
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UseImplicitGammaForPreview() |