Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h |
Include |
#include "ComposurePlayerCompositingTarget.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Player Compositing target")
APlayerCameraManager * GetPlayerCameraManager() const
Current player camera manager the target is bind on.