UComposurePlayerCompositingTarget::GetPlayerCameraManager

Current player camera manager the target is bind on.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h

Include

#include "ComposurePlayerCompositingTarget.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Player Compositing target")
APlayerCameraManager * GetPlayerCameraManager() const

Remarks

Current player camera manager the target is bind on.

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