UComposurePlayerCompositingTarget::SetPlayerCameraManager

Set player camera manager to bind the render target to.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h

Include

#include "ComposurePlayerCompositingTarget.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePlayerCompositingTarget.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Player Compositing target")
APlayerCameraManager * SetPlayerCameraManager
(
    APlayerCameraManager * PlayerCameraManager
)

Remarks

Set player camera manager to bind the render target to.

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