| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h |
Include |
#include "ComposureTonemapperPass.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Tonemapper Pass"))
class UComposureTonemapperPassPolicy : public UComposurePostProcessPassPolicy
Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes
Name | Description | ||
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float |
ChromaticAberration |
In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. |
|
ColorGradingSettings |
Color grading settings. |
|
|
FilmStockSettings |
Film stock settings. |
No constructors are accessible with public or protected access.
Name | Description | ||
---|---|---|---|
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SetupPostProcess_Implementation ( |