ContentPaths
Paths on which package of a certain asset type will pass the filter, if no asset is specified all asset in those paths pass the filter
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="Sync Settings")
TArray< FString > ContentPaths
Paths on which package of a certain asset type will pass the filter, if no asset is specified all asset in those paths pass the filter
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