| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigControlActor.h |
Include |
#include "ControlRigControlActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DisplayName="Control Display Actor"))
class AControlRigControlActor : public AActor
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AActor * |
ActorToTrack |
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bCastShadows |
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bIsSelectable |
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bRefreshOnTick |
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ColorParameter |
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TSubclassOf< UC... |
ControlRigClass |
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MaterialOverride |
Name | Description | |
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AControlRigControlActor ( |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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IsSelectable() |
Returns true if this actor can EVER be selected in a level in the editor. |
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ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |