[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Mapping")
FComponentReference ComponentReference
The component to map to the Control Rig.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Mapping")
FComponentReference ComponentReference
The component to map to the Control Rig.