FControlRigComponentMappedElement

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References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), DisplayName="Mapped Element")
struct FControlRigComponentMappedElement

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FComponentRefer...

 

ComponentReference

The component to map to the Control Rig.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EControlRigComp...

 

Direction

The direction (input / output) to be used for mapping an element.

Public variable UProperty Transient

int32

 

ElementIndex

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FName

 

ElementName

The name of the element to map to.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ERigElementType

 

ElementType

The type of element this is mapped to.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FTransform

 

Offset

The offset transform to apply.

Public variable UProperty Transient

USceneComponent...

 

SceneComponent

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EControlRigComp...

 

Space

Space in which the mapping happens

Public variable UProperty Transient

int32

 

SubIndex

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

TransformIndex

An optional index that can be used with components with multiple transforms (for example the InstancedStaticMechComponent)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FName

 

TransformName

An optional name that can be used with components that have sockets (for example the SkeletalMeshComponent)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Weight

Defines how much the mapped element should be driven

Constructors

Functions

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