[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Mapping")
EControlRigComponentMapDirection Direction
The direction (input / output) to be used for mapping an element.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Mapping")
EControlRigComponentMapDirection Direction
The direction (input / output) to be used for mapping an element.