[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Mapping")
EControlRigComponentSpace Space
Space in which the mapping happens
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Mapping")
EControlRigComponentSpace Space
Space in which the mapping happens