| IControlRigObjectBinding::IsBoundToObject()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/IControlRigObjectBinding.h |
Include |
#include "IControlRigObjectBinding.h" |
Check whether we are bound to the supplied object. This can be distinct from a direct pointer comparison (e.g. in the case of an actor passed to BindToObject, we may actually bind to one of its components).