| IControlRigObjectBinding
|
Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/IControlRigObjectBinding.h |
Include |
#include "IControlRigObjectBinding.h" |
class IControlRigObjectBinding
Interface to allow control rigs to bind to external objects
Name | Description | ||
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BindToObject ( |
Bind to a runtime object |
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UObject *... |
GetBoundObject() |
Get the current object we are bound to |
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AActor * |
GetHostingActor() |
Find the actor we are bound to, if any |
|
IsBoundToObject ( |
Check whether we are bound to the supplied object. |
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FControlRigB... |
OnControlRigBind() |
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FControlRigU... |
OnControlRigUnbind() |
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UnbindFromObject() |
Unbind from the current bound runtime object |
Name |
Description |
|
---|---|---|
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FControlRigBind |
Bindable event for external objects to be notified that a Control has been bound |
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FControlRigUnbind |
Bindable event for external objects to be notified that a Control has been unbound |