IControlRigObjectBinding

Interface to allow control rigs to bind to external objects

Windows
MacOS
Linux

Inheritance Hierarchy

IControlRigObjectBinding

FControlRigObjectBinding

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/IControlRigObjectBinding.h

Include

#include "IControlRigObjectBinding.h"

Syntax

class IControlRigObjectBinding

Remarks

Interface to allow control rigs to bind to external objects

Functions

Name Description

Public function

void

 

BindToObject

(
    UObject* InObject
)

Bind to a runtime object

Public function Const

UObject *...

 

GetBoundObject()

Get the current object we are bound to

Public function Const

AActor *

 

GetHostingActor()

Find the actor we are bound to, if any

Public function Const

bool

 

IsBoundToObject

(
    UObject* InObject
)

Check whether we are bound to the supplied object.

Public function

FControlRigB...

 

OnControlRigBind()

Public function

FControlRigU...

 

OnControlRigUnbind()

Public function

void

 

UnbindFromObject()

Unbind from the current bound runtime object

Classes

Name

Description

Public class

FControlRigBind

Bindable event for external objects to be notified that a Control has been bound

Public class

FControlRigUnbind

Bindable event for external objects to be notified that a Control has been unbound

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss