FRigBoneHierarchy::GetChildren

List of names of children - this is not cheap, and is supposed to be used only for one time set up

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h

Include

#include "Rigs/RigBoneHierarchy.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/Rigs/RigBoneHierarchy.cpp

Syntax

int32 GetChildren
(
    const FName & InName,
    TArray< int32 > & OutChildren,
    bool bRecursively
) const

Remarks

List of names of children - this is not cheap, and is supposed to be used only for one time set up

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