FRigBoneHierarchy::ResetTransforms

Resets all of the transforms back to the initial transform

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h

Include

#include "Rigs/RigBoneHierarchy.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/Rigs/RigBoneHierarchy.cpp

Syntax

void ResetTransforms()

Remarks

Resets all of the transforms back to the initial transform

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