[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, VisibleAnywhere, Category=Control)
FRigControlValue InitialValue
The value that a control is reset to during begin play or when the control rig is instantiated.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, VisibleAnywhere, Category=Control)
FRigControlValue InitialValue
The value that a control is reset to during begin play or when the control rig is instantiated.