InitialValue

The value that a control is reset to during begin play or when the control rig is instantiated.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, VisibleAnywhere, Category=Control)
FRigControlValue InitialValue

Remarks

The value that a control is reset to during begin play or when the control rig is instantiated.

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