[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Transient, VisibleAnywhere, Category=Control)
FRigControlValue Value
The current value of the control.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Transient, VisibleAnywhere, Category=Control)
FRigControlValue Value
The current value of the control.