bPostMultiply

If set to true the transform will be post multiplied, otherwise pre multiplied.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Meta=(Input))
bool bPostMultiply

Remarks

If set to true the transform will be post multiplied, otherwise pre multiplied. Post multiplying means that the transform is understood as a parent space change, while pre multiplying means that the transform is understood as a child space change.

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