bPropagateToChildren

If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Meta=(Input, Constant))
bool bPropagateToChildren

Remarks

If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms.

This is computationally more expensive than turning it off.

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