UDMXFixtureComponentDouble::SetComponentChannel1

Sets first value of the component.

Windows
MacOS
Linux

References

Module

DMXFixtures

Header

/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentDouble.h

Include

#include "DMXFixtureComponentDouble.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintImplementableEvent, Category="DMX")
void SetComponentChannel1
(
    float Channel1Value
)

Remarks

Sets first value of the component.

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