| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentDouble.h |
Include |
#include "DMXFixtureComponentDouble.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=FixtureComponent, Meta=(IsBlueprintBase=true))
class UDMXFixtureComponentDouble : public UDMXFixtureComponent
Component that uses 2 DMX channels.
Name | Description | ||
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ChannelRefs |
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DMXChannel1 |
Parameters------------------------------------. |
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DMXChannel2 |
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int |
NumChannels |
To iterate channels and avoid code duplication. |
Name | Description | |
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UDMXFixtureComponentDouble() |
Name | Description | ||
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|
float |
DMXInterpolatedStep ( |
Functions--------------------------------------. |
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float |
DMXInterpolatedValue ( |
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DMXIsInterpolationDone ( |
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float |
DMXTargetValue ( |
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IsTargetValid ( |
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Push ( |
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float |
RemapValue ( |
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SetComponentChannel1 ( |
Sets first value of the component. |
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SetComponentChannel2 ( |
Sets second value of the component. |
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SetTarget ( |
Name | Description | ||
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InitCells ( |
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SetRangeValue() |