UK2Node_PixelMappingRendererComponent::GetInRendererComponentPin

Pointer to the input Renderer group pin.

Windows
MacOS
Linux

References

Module

DMXPixelMappingBlueprintGraph

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingRendererComponent.h

Include

#include "K2Node_PixelMappingRendererComponent.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingRendererComponent.cpp

Syntax

UEdGraphPin * GetInRendererComponentPin() const

Remarks

Pointer to the input Renderer group pin. The pin holds the FName of the non Public UObject component. Since it not possible to save NonPublic UObject references outside uasset it should be used as FName

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