IDMXPixelMappingRenderer::RenderTextureToRectangle

Rendering input texture to render target

Windows
MacOS
Linux

References

Module

DMXPixelMappingRenderer

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h

Include

#include "IDMXPixelMappingRenderer.h"

Syntax

void RenderTextureToRectangle
(
    const FTextureResource * InTextureResource,
    const FTexture2DRHIRef InRenderTargetTexture,
    FVector2D InSize,
    bool bSRGBSource
) const

Remarks

Rendering input texture to render target

Parameters

Parameter

Description

InTextureResource

Input texture resource

InRenderTargetTexture

RenderTarget

InSize

Rendering size

bSRGBSource

If the source texture is sRGB

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