[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Output Settings",
Meta=(DisplayName="G Attribute"))
FDMXAttributeName AttributeG
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Output Settings",
Meta=(DisplayName="G Attribute"))
FDMXAttributeName AttributeG