[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Selected Patch")
FDMXEntityFixturePatchRef FixturePatchRef
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Selected Patch")
FDMXEntityFixturePatchRef FixturePatchRef