FDMXFixtureFunction::GetNumChannels

Returns the number of channels the function spans, according to its data type

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h

Include

#include "Library/DMXEntityFixtureType.h"

Syntax

uint8 GetNumChannels() const

Remarks

Returns the number of channels the function spans, according to its data type

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss