FDMXFixtureFunction

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h

Include

#include "Library/DMXEntityFixtureType.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXFixtureFunction

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FDMXAttributeNa...

 

Attribute

The Attribute name to map this Function to.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

bUseLSBMode

Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number.

Public variable UProperty Category, Meta BlueprintReadOnly visibleanywhere

int32

 

Channel

This function's starting channel

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

ChannelOffset

This function's channel offset.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

EDMXFixtureSign...

 

DataType

This function's data type. Defines the used number of channels (bytes)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int64

 

DefaultValue

Initial value for this function when no value is set

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FString

 

Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FString

 

FunctionName

Constructors

Name Description

Public function

FDMXFixtureFunction()

Functions

Name Description

Public function Const

uint8

 

GetNumChannels()

Returns the number of channels the function spans, according to its data type

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