UDMXEntityFixturePatch::GetMatrixCellChannelsAbsolute

Gets the absolute starting channel of each cell attribute at given coordinate

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h

Include

#include "Library/DMXEntityFixturePatch.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch")
bool GetMatrixCellChannelsAbsolute
(
    const FIntPoint & CellCoordinate,
    TMap< FDMXAttributeName, int32 > & AttributeChannelMap
)

Remarks

Gets the absolute starting channel of each cell attribute at given coordinate

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