UDMXEntityFixturePatch::GetNormalizedAttributeValue

Retrieve the normalized value of an Attribute.

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h

Include

#include "Library/DMXEntityFixturePatch.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch",
          Meta=(DeprecatedFunction, DeprecationMessage="Deprecated 4.26. Use GetNormalizedAttributeValue instead. Note, new method returns normalized values!"))
float GetNormalizedAttributeValue
(
    FDMXAttributeName Attribute,
    bool & bSuccess
)

Remarks

Retrieve the normalized value of an Attribute. Will fail and return 0 if the Attribute doesn't exist.

Returns

The value of the Function mapped to the selected Attribute, if found.

Parameters

Parameter

Description

Attribute

The Attribute to try to get the value from.

bSuccess

Whether the Attribute was found in this Fixture Patch

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss