Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include |
#include "Library/DMXEntityFixturePatch.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch",
Meta=(DeprecatedFunction, DeprecationMessage="Deprecated 4.26. Use GetNormalizedAttributeValue instead. Note, new method returns normalized values!"))
float GetNormalizedAttributeValue
(
FDMXAttributeName Attribute,
bool & bSuccess
)
Retrieve the normalized value of an Attribute. Will fail and return 0 if the Attribute doesn't exist.
The value of the Function mapped to the selected Attribute, if found.
Parameter |
Description |
---|---|
Attribute |
The Attribute to try to get the value from. |
bSuccess |
Whether the Attribute was found in this Fixture Patch |