Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include |
#include "Library/DMXEntityFixturePatch.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|Fixture Patch")
bool SendNormalizedMatrixCellValue
(
const FIntPoint & CellCoordinate,
const FDMXAttributeName & Attribute,
float RelativeValue
)
Maps the normalized value to the Attribute's full value range and sends it to specified matrix coordinates