Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
Include |
#include "Sequencer/MovieSceneDMXLibrarySection.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDMXFixturePatchChannel
Name | Description | ||
---|---|---|---|
|
ActiveMode |
Allows Sequencer to animate the fixture using a mode and not have it break simply by the user changing the active mode in the DMX Library. |
|
|
UDMXLibrary ... |
DMXLibrary |
The outer library of the channel |
|
FunctionChannels |
Fixture function float channels |
|
|
Reference |
Points to the Fixture Patch |
Name | Description | |
---|---|---|
|
FDMXFixturePatchChannel() |
Name | Description | ||
---|---|---|---|
|
SetFixturePatch ( |
||
|
UpdateNumberOfChannels ( |
Makes sure the number of Float Channels matches the number of functions in the selected Patch mode |