FDMXFixturePatchChannel

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h

Include

#include "Sequencer/MovieSceneDMXLibrarySection.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDMXFixturePatchChannel

Variables

Name Description

Public variable UProperty

int32

 

ActiveMode

Allows Sequencer to animate the fixture using a mode and not have it break simply by the user changing the active mode in the DMX Library.

Public variable UProperty

UDMXLibrary ...

 

DMXLibrary

The outer library of the channel

Public variable UProperty

TArray< FDMXFix...

 

FunctionChannels

Fixture function float channels

Public variable UProperty

FDMXEntityFixtu...

 

Reference

Points to the Fixture Patch

Constructors

Name Description

Public function

FDMXFixturePatchChannel()

Functions

Name Description

Public function

void

 

SetFixturePatch

(
    UDMXEntityFixturePatch* InPatc...
)

Public function

void

 

UpdateNumberOfChannels

(
    bool bResetDefaultValues
)

Makes sure the number of Float Channels matches the number of functions in the selected Patch mode

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