Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include |
#include "DMXSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX")
static void GetDMXDataFromInputPort
(
FDMXInputPortReference InputPortReference,
int32 LocalUniverse,
TArray< uint8 > & DMXData
)
Gets accumulated latest DMX Values from the Input Port (all that's been received since Begin Play)