Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include |
#include "DMXSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(DisplayName="Get Fixture Attributes"))
void GetFixtureAttributes
(
const UDMXEntityFixturePatch * InFixturePatch,
const TArray< uint8 > & DMXBuffer,
TMap< FDMXAttributeName, int32 > & OutResult
)
Return map with all DMX functions and their associated values given DMX buffer and desired universe.