UDMXSubsystem::GetFunctionsMapForPatch

Gets a function map based on you active mode from FixturePatch, but instead of passing a Protocol as parameters, it looks for the first Protocol found in the Patch's universe and use that one

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h

Include

#include "DMXSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="TRUE", AutoCreateRefTerm="SelectedProtocol"),
          Category="DMX")
bool GetFunctionsMapForPatch
(
    UDMXEntityFixturePatch * InFixturePatch,
    TMap< FDMXAttributeName, int32 > & OutAttributesMap
)

Remarks

Gets a function map based on you active mode from FixturePatch, but instead of passing a Protocol as parameters, it looks for the first Protocol found in the Patch's universe and use that one

Returns

True if outputting was successfully

Parameters

Parameter

Description

InFixturePatch

Selected Patch

OutAttributesMap

Function and Channel value output map

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