Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include |
#include "DMXSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="TRUE", AutoCreateRefTerm="SelectedProtocol"),
Category="DMX")
bool GetFunctionsMapForPatch
(
UDMXEntityFixturePatch * InFixturePatch,
TMap< FDMXAttributeName, int32 > & OutAttributesMap
)
Gets a function map based on you active mode from FixturePatch, but instead of passing a Protocol as parameters, it looks for the first Protocol found in the Patch's universe and use that one
True if outputting was successfully
Parameter |
Description |
---|---|
InFixturePatch |
Selected Patch |
OutAttributesMap |
Function and Channel value output map |