UDataRegistry::HandleAcquireResult

Call to indicate that a item is available, will insert into cache

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistry.h

Include

#include "DataRegistry.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistry.cpp

Syntax

virtual void HandleAcquireResult
(
    const FDataRegistrySourceAcquireRequest & Request,
    EDataRegistryAcquireStatus Status,
    uint8 * ItemMemory,
    UDataRegistrySource * Source
)

Remarks

Call to indicate that a item is available, will insert into cache

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss